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Holographic Movies
Holomotive is a development phase website for the application of holographic animation in the entertainment industry. Holotech science can also be used for sports in three ways. First, it can provide improved specialized training for participation in conventional sports. To be specific, holotechnology applied science can help in golf instruction. Second, holotechnology science can enhance non-participatory engagement in traditional sports through three-dimensional holographic projections. Sports viewers today like viewing a key play in "instant replay." Future sports supporters will likely be able to see a vital play in "three dimensional Replay" -- the kind of rotating three-dimensional view that is currently only available in selected expensive movies and consumer markets. Third, holotechnology science can form ground-breaking virtual parts for traditional sports or create soley ground-breaking athletics. Holotech games ("Hologames") increase sports beyond the natural laws that direct projectiles and physical interactions in traditional sports. The page on holographic technology and three-dimensional videos discusses additional topics.
The present day state of the art for holotechnology television (HoloTV) systems is projection of brilliant pictures onto a treated glass screen coated with a semi-transparent layer, creating the feeling of a picture hanging in mid air. In coming years, holoTV systems will likely project full three-dimensional pictures suspended in space without a projection surface of any kind. communication applications of holographic technology also has interesting notes.
There are physical constraints on the ability to shrink magnetic storage. As storage density grows, the magnetic dots that store information are pushed closer and closer together. Some day, the magnetic fields of the different grains overlap with each other and they no longer maintain individual data accuracy. Holotech information storage overcomes the physical constraint of surface storage compression by saving data three-dimensionally throughout media depth. The trick is to find optically sensitive material that can record holograms, be structurally stable, and not shrink when exposed to laser energy. There have been a lot of progress in the formation of photopolymer substances that can serve as storage media for holographic data storage. Linked page materials for holographic data storage also has useful information.
Human body language can be recognized by a computer via the application of a device worn by a person or by analysis of visual pictures alone by a computer. While both science and equipment enable recognition of human gestures, attached machines may be thought of as a type of tactile interaction rather than visual contact. The basic of motion recognition is the visual processing and multi-dimensional simulation of the structure and motion by the human body (e.g. hand, arm, face, lips, or body as a whole). This can draw heavily from the fields of anatomy, physical therapy, and human optical interpretation. Stemming from significant possibilities for sight-based human to computer interaction, there will probably be a significant jump in gesture recognition software and related products during the coming years. The site on holographic technology and neural networks may also be of interest.
and the site Holomotive.com may be sent to:
Holomotive.com
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